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The thrill of unveiling a game for the first time is a unique experience for any developer, and DigiPen Europe-Bilbao students felt this excitement firsthand during the annual vertical slice presentations on December 13. After months of collaboration, the student teams proudly showcased their projects, now polished and fully functional, to an eager audience.

This highly anticipated event served as a platform for aspiring game developers from the Bachelor of Science in Computer Science in Real-Time Interactive Simulation and the Bachelor of Fine Arts in Digital Art and Animation programs. It provided an exclusive glimpse into the creative process behind game development, offering a preview of the innovative projects set to be completed and published by May.

The games presented this year featured an impressive variety of genres, including immersive real-time survival strategy, adventurous platformers, and high-energy multiplayer racing.

What is a Vertical Slice?

In game development, a vertical slice is a fully developed segment of a game that incorporates elements from every aspect of production, providing a comprehensive snapshot of its final potential. At DigiPen Europe-Bilbao, creating a vertical slice is a key milestone in the student journey, representing the transition from early concepts to tangible, playable content.

The process begins with an engine proof, followed by a prototype presentation, leading to the creation of the vertical slice. From there, the development cycle progresses through stages such as first playable demo, alpha, beta, and eventually reaching the gold master stage. This structured approach allows students to engage in a hands-on, iterative development process, working closely with instructors to refine their ideas into fully realized games.

Freshman

First-year students in GAM 100 worked on semester-long projects that introduced them to game development fundamentals. These projects were developed using Unity and explored a variety of genres, showcasing creativity and technical growth. Each team focused on creating a unique gaming experience.

Vertical Slice Presentations
Game DetailsHigh Concept

Morpho

Team Name: Magic Monsters
Courses: GAM 100
A 2D side-scrolling platformer where players control Morpho the ninja, navigating through levels filled with enemies, obstacles, and collectible coins.

TwinVendetta

Team Name: The Vallisoletan Pensionist
Courses: GAM 100
A 2D top-down space shooter with vertical scrolling. Players progress through three challenging levels, aiming to survive and reach the endpoint.

NoSignal

Team Name: Nullptr Studios
Courses: GAM 100
An intense top-down shooter featuring high-stakes gameplay and a narrative that delves into addiction, regret, and the consequences of desperation.

Silent Thief

Game Team: Game Thieves
Courses: GAM 100
A 2D stealth and puzzle game where players navigate through five floors, avoiding guards and obstacles to steal without being caught.

Last Sensei

Team Name: Sensei Studio
Courses: GAM 100
A 2D top-down shooter blending stealth and action. Players clear rooms of enemies and escape to achieve victory.

Croak Creak

Team Name: Tap Pol
Courses: GAM 100
A 2D side-scrolling platformer where players control a jumping frog, scaling the highest tree in the forest while avoiding falling.
  • A 2D side-scrolling ninja platformer with obstacles and collectibles.
    Morpho’s Gameplay Screenshot.
  • A top-down space shooter with enemies and vertical scrolling.
    Twinvendetta’s Gameplay Screenshot.
  • A gritty top-down shooter with intense combat and retro aesthetics.
    No Signal’s Gameplay Screenshot.
  • A stealth puzzle game with shadowy rooms and guards.
    Silent Thief’s Gameplay Screenshot.
  • A top-down action game with stealth and combat mechanics.
    Last Sensei’s Gameplay Screenshot.
  • A side-scrolling platformer featuring a frog climbing a tree.
    Croak Creak’s Gameplay Screenshot.

Sophomores

Students in GAM 200 and PRJ 202 undertook the complex challenge of building their game engines from the ground up using C++ and various libraries. Over the semester, they developed core components such as physics systems, graphics, animations, and in-game editors. These engines formed the backbone of their projects, supporting artists in PRJ 202 who animated and integrated assets into the games. This interdisciplinary collaboration pushed students to merge technical precision with artistic vision.

Vertical Slice Presentations
Game DetailsHigh Concept

Stolen Stitches

Team Name: Left Overs
Courses: GAM 200 and PRJ 202
A 2.5D side-scrolling fast-paced beat ‘em up multiplayer combat game with action-RPG elements, set in a colorful, cartoonish medieval fantasy world.

Bitter Sweet

Team Name: Blackout Studios
Courses: GAM 200 and PRJ 202
A single-player 2D puzzle platformer that emphasizes movement-based puzzles to challenge players.
  • A puzzle platformer with a unique art style, featuring a character navigating through industrial obstacles.
    Bitter Sweet’s Vertical Slice presentation video screenshot.
  • A side-scrolling beat 'em up game set in a colorful fantasy world with animal characters and strategic paths.
    Stolen Stitches Vertical Slice presentation video screenshot.

Juniors

For GAM 300 students, the focus shifted to advanced game mechanics and engine development in 3D environments. These projects required students to utilize their C++ custom-built game engines and introduced challenges such as implementing 3D Graphics/Physics systems and designing engaging gameplay loops. The emphasis was on technical mastery and the seamless integration of game design elements.

Vertical Slice Presentations
Game DetailsHigh Concept

Drop-Off Duty

Team Name: The Bill Collectors
Courses: GAM 300
A fast-paced driving and delivery game where players control a delivery driver with a package-firing cannon. Players must overcome obstacles and deliver packages before time runs out.
A driving game where a package cannon is used to deliver items before time runs out.

Seniors

Senior students in GAM 400 and PRJ 402 transitioned to Unreal Engine 5, a professional-grade tool celebrated for its versatility and capabilities. Learning and applying Unreal Engine 5 prepared students for full-production in the spring semester.

Vertical Slice Presentations
Game DetailsHigh Concept

Files 1909

Team Name: Twin Lights
Courses: GAM 400 and PRJ 402
A first-person horror game set in a rundown building. Players solve puzzles based on classic children’s games while navigating a tense and eerie environment.

Numbra

Team Name: Hamairu
Courses: GAM 400 and PRJ 402
A 2.5D side-scrolling game immersing players in a dark, desolate world. The narrative follows a young girl confronting shadowy creatures and the constant threat of danger, with the critical rule: stay awake.
  • A dimly lit room with a piano and eerie doll, capturing a horror atmosphere.
    Files 1909 Vertical Slice development build image
  • A haunting view of a dark room with glowing lights and shadows.
    Files 1909 Vertical Slice development build image
  • A close-up of an eerie hallway with warm lighting and unsettling ambiance.
    Files 1909 Vertical Slice development build image
  • A creepy bedroom with faint light and scattered objects, adding to the ominous tone.
    Files 1909 Vertical Slice development build image
  • A character exploring a dimly lit urban street with abandoned cars.
    Numbra Vertical Slice development build image
  • A character stands in a deserted town near a café with scattered debris.
    Numbra Vertical Slice development build image
  • A character enters an underground parking area with a mysterious green glow.
    Numbra Vertical Slice development build image
  • A tense moment with a character hiding from creatures in a dark parking lot.
    Numbra Vertical Slice development build image