Courses in the Department of Interactive Media and Design emphasize project-based learning and lead students to design and produce professional-quality projects.
Department faculty teach what it is like to be on a development team in the real world, as well as the ins and outs of product development, programming, design, user experience, testing and iteration, project management, and more. Students can also partner with companies developing projects in the real world through specific partnerships.
The decades of industry experience that the faculty bring give students invaluable insight into the complexities of project development processes. Students can then bring the value to the industry they would like to work in, such as the video game, industrial, aeronautical, automotive, and other technical industries.
Interactive Media and Design Faculty Directory
Department Faculty
Sergio Martinez
Department Chair - Digital Arts and Film Production
Senior Professor
Sergio Martinez holds a degree in Fine Arts from the University of the Basque Country and studied animation at the University of the West of England. He worked with Aardman Studios on the Guinness World Record-winning film Gulp and joined EITB's Motion Graphics Department. As a member of Hauazkena Animazio Taldea, he contributed to the short film The Ditch (Areka). With over 13 years of teaching experience, he trains students in traditional painting, digital art, and 2D video game projects. His work has been showcased in various exhibitions and festivals.
Sergio Martinez has a degree in Fine Arts from the University of the Basque Country specializing in audio-visuals and multimedia. He completed his animation studies at the University of the West of England in Bristol, UK. While living in Bristol, he collaborated with Aardman Studios contributing to Gulp, a film recognized by Guinness World Records for having the largest ever stop-motion animation set. On his return to Bilbao, he joined the Motion Graphics Department at Euskal Irrati Telebista (EITB), where he contributed with his experience in puppet animation. Several years ago, Martinez became a regular member of the animation collective Hauazkena Animazio Taldea, a group formed by Basque animators that combine conventional animation techniques with the most experimental techniques. The Ditch, or Areka, was a short he helped create within the collective.
Thanks to his skills in composition, drawing, and painting, his personal work has been seen in multiple exhibitions and festivals. With more than 13 years of experience as a teacher, he trains students in traditional painting and digital art disciplines. Due to his experience as a software developer, he is also a tutor for 2D video game projects.
Iker Silvano
Senior Associate Professor
Iker Silvano, with a BS in Computer Science and Engineering from the University of Deusto, has extensive experience in real-time 3D software and game development. At DigiPen, he teaches advanced programming, optimization, and AI for games, and supervises junior game projects. “DigiPen challenges me to push my skills and help students blend smart engineering with imaginative art,” he says.
Iker Silvano received a BS in Computer Science and Engineering with an emphasis on real-time software programming from the University of Deusto in 2007. His professional experience as a software engineer includes developing real-time 3D software for experimental networked display systems, as well as participating in the development of non-published video games. Before joining DigiPen, Silvano also worked as a computer science instructor.
Silvano’s main area of focus is programming and general software engineering, with an emphasis on advanced programming techniques, optimization, software architecture and game engine internals. He currently teaches Advanced C/C++ Programming, Low-Level Programming and Optimization, and Artificial Intelligence for Games. He also supervises and conducts the junior level video game projects, where he guides students in designing and building a 3D video game from scratch.
“One of the main reasons I enjoy working at DigiPen is because it demands pushing the limits of my skills, knowledge, and understanding of the subjects I’m in charge of, in order to enable the students to create beautiful, complex systems that combine smart engineering with imaginative art,” Silvano says.
Thomas Komair
Dean of Academic Affairs
Senior Professor
Thomas graduated with a BS in Real-Time Interactive Simulation from DigiPen’s Redmond campus in 2010. He worked at DigiPen (USA) Corp. before co-founding AHeartfulOfGames in 2014, where he led production and marketing for Heart&Slash and co-productions like Dynasty Feud.
Thomas Komair graduated with a BS in Real-Time Interactive Simulation from DigiPen Institute of Technology’s Redmond, Washington, campus in 2010. Prior to teaching, Komair worked for DigiPen (USA) Corp., developing in-house tools, applications, and internal technologies.
In 2014, Komair co-founded AHeartfulOfGames, where he was in charge of production and marketing for its first game Heart&Slash, as well as on co-productions such as Dynasty Feud, developed by Kaia Studios.
Although his primary interests lie in the technical knowledge required to develop high-quality video games, Komair’s experience in independent game development has had him tackle new kinds of challenges not directly related to development, such as marketing, community management, and public relations. It is these insights and more that Komair strives to bring to the classroom, helping prepare future generations of game developers for an evolving industry.
At DigiPen Institute of Technology Europe-Bilbao, Komair has taught a variety of courses, ranging from computer graphics, animation, and engine architecture. Additionally, he also supervises the sophomore game projects.
“My favorite part about teaching at DigiPen is the end of the semester, after a year of hard work,” Komair says. “I get to see the confidence in the students’ eyes when they say, ‘We made this game from scratch!’”
Dani Andia
Department Chair - Interactive Media and Design
Senior Associate Professor
Dani Andia graduated with a BS in Computer Science from the University of Deusto in 2005. He worked at Xerox in Dublin and later earned a master’s in video game design and programming from Pompeu Fabra University. Andia has developed games for PC, PS3, Xbox, Wii U, and 3DS with companies like Mercury Steam, Delirium Studios, and Pixel Cream. Notable projects include the Castlevania: Lords of Shadow trilogy and The Rivers of Alice. At DigiPen, he teaches game project development, game design, and mobile development, sharing his expertise and passion for the industry.
Dani Andia graduated with a BS in Computer Science from the University of Deusto in 2005. During his college years he developed several projects focusing on video games and real-time simulation. After that he joined the Xerox Corporation team (Dublin based), where he worked as a software developer before moving to Barcelona. His eagerness to expand his knowledge led him to pursue a master’s degree in video game design and programming at the Pompeu Fabra University, where he started to create his first professional video games with developers from Sony, Ubisoft, and Nintendo.
His experience includes working on game projects for the PC, PS3, Xbox, Wii U, and 3DS platforms for companies like Mercury Steam Entertainment, Delirium Studios, and Pixel Cream. Some of the games he has been involved in — including the Castlevania: Lords of Shadow trilogy, The Rivers of Alice, and others — have won awards at important game events like E3, IGF, and GameLab.
At DigiPen, Andia teaches game project development courses across different cohorts, guiding students in game design and programming. He also teaches the game design and mobile development classes. He enjoys sharing his expertise and love for games, as well as helping students find their place in the video game industry.
Jon Lopez de Dicastillo
Junior Professor
Jon Lopez de Dicastillo graduated in Computer Engineering from the University of Deusto in 2003 and later earned a degree in Sociology in 2011. He has worked in software engineering and architecture on various information management projects. At DigiPen, he teaches Computer Environment and High-Level Programming II: The C++ Programming Language. A video game enthusiast, he enjoys helping students achieve their goals and watching them grow personally and professionally.
Jon Lopez de Dicastillo graduated in computer engineering from the University of Deusto in 2003. After graduating, he returned to the university to work on research projects in the field of multimedia and real-time 3D software. Later, he expanded his studies when he obtained a degree in sociology in 2011.
He has developed his professional career in the field of software engineering, working on various information management projects and performing tasks as a software engineer and software architect.
At DigiPen, Lopez instructs courses in computer science and currently teaches Computer Environment and High-Level Programming II: The C++ Programming Language. As a video game lover, he tries to get involved in student projects when possible.
“What I like most about teaching at DigiPen is helping students achieve their goals. Seeing how they go down the road and seeing how they grow personally and professionally.”
Sergi Subirats Ruiz
Affiliate Lecturer
Sergi Subirats holds a BS in Computer Engineering from the University Pompeu Fabra, with a focus on information technologies and human-computer interaction. His research on chess training and dyslexia was published at W4A 2016 and ASSETS 2017. He has worked as a game designer for Ubisoft and Bohemia Interactive and teaches at DigiPen. A certified Scrum Master, he combines his professional and teaching roles. Passionate about games since childhood, Subirats aims to foster critical thinking and empower students with humility and confidence
Sergi Subirats graduated from the University Pompeu Fabra with a Bachelor of Science in Computer Engineering with a major in technologies of information and human computer interaction. His university project consisted of studying the impact of chess training in people with dyslexia, and his scientific research as an undergraduate was published at conferences, including the W4A in 2016 and ASSETS 2017.
Subirats is passionate about system design and game balance, which he has made the focus of his field of work. He has ample experience as a game designer working for companies like Ubisoft and Bohemia Interactive, and he combines his professional work with teaching at DigiPen. He is also a certified Scrum Master, which rounds out his profile as a lead and a mentor.
From his early years, Subirats has shown an interest in games. He has memories of playing Alundra and Silent Hill at the age of seven, and he remembers analyzing game balance in the Imperivm series at the age of 13. He also ranked as a top-10 national young chess player at the age of 15.
“I find immense joy in sharing knowledge and helping students embrace foreign concepts or sharpening their understanding and challenging their ideas,” says Subirats. “I am committed to fostering critical thinking, and my goal is to empower the students with humility, but also with confidence.”