This top-down shooter starts in a fairly straightforward fashion, playing as a space ship taking down waves of enemies. As you progress, the game quickly begins to unravel, breaking the fourth wall and commenting on its own development process in a self-referential farce.
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Created by Electric Bogaloo
Andoni Alonso
BS in Computer Science in Real-Time Interactive Simulation
Role: Technical Director
Guillermo Bilbao
BS in Computer Science in Real-Time Interactive Simulation
Role: Lead Artist & Programmer
Asier Elorz
BS in Computer Science in Real-Time Interactive Simulation
Role: Game Designer
Mikel Torrecilla
BS in Computer Science in Real-Time Interactive Simulation
Role: Producer